ITEM #: TB-TDT2E-iA
In this exciting simulation, students are presented with the following scenario: the International Sports League is sponsoring a contest to find two students who have the computer applications skills and promotional know-how to own and operate a professional sports team. As the Computer Applications and Sports Marketing Specialist, students have to prove they have what it takes to create, promote, and manage their very own sports team.
The second edition of the best-selling simulation, The Dream Team, encompasses learning to create and promote a sports franchise in a user-friendly, interactive way. From creating an admission ticket, to deciding what will be in their team’s gift shop, students will learn the ins and outs of operating and marketing a professional sports team while practicing important computer applications skills.
Grade: 6-8, 9-12
Item #: TB-TDT2E-iA
Author: Joy Tavano